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How To Get The Whisper Of The Worm Exotic In Destiny 2

The Whisper is back in Destiny 2, offering the Whisper of the Worm exotic sniper rifle as a reward. Not only you’ll gain the exotic itself as a reward, but also its pattern so you can craft your own version.

As part of the Whispers of the Past questline, you’ll have to reunite with Eris Morn at the Moon to get started. If you’re wondering how to get the Whisper of the Worm exotic in Destiny 2 as promptly as possible, the step-by-step list below should help.

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How to Start Whispers of the Past in Destiny 2

The Whispers of the Past quest in Destiny 2 won’t be available from the get-go. You first need to complete the introductory mission with Shaxx, which shouldn’t take too long.

Reunite with Eris Morn to start Whispers of the Past.

Once that’s settled, you’ll receive the Whispers of the Past objective, which tasks you with chatting with Eris Morn at the Moon. It’s a quick chat–afterward, the activity will become available from the Into the Light menu in the Destinations tab.

You’ll need a minimum power level of 1810 to tackle the normal version of the exotic quest. As per usual, there’s no matchmaking, but you can use the finder to look for a party, which is quite handy. Once everything is set, we’re off to tackle The Whisper.

How to Complete The Whisper in Destiny 2

The Whisper begins with the task of investigating the Taken anomaly. You’ll first come across an empty garden of sorts with a few branching paths. If you pay attention to the upward section of it, you’ll notice a single Taken that will likely attack you from its position. Not so coincidentally, that’s where you need to go.

After defeating the enemy, keep moving forward until you find a hole in the ground. Make your best Alice in Wonderland impression and descend through it–I recommend doing a small jump before hitting the lower floor to avoid taking damage.

Picture the Taken here - the hole in the ground is in this area above.
Picture the Taken here – the hole in the ground is in this area above.

As you traverse deeper into the anomaly, you’ll come across a large room with not-so-clear paths to traverse through. The key indicators are the red lights, as well as any moving platforms you see at a distance. Don’t worry, there are plenty of them.

First off, descend to the path on the right and crouch to move to the other side, which takes you to the open area. Then, make a jump for it and descend to the path with the moving platforms, trying to avoid getting hit by them.

Probably the most annoying path of the mission. Exercise patience.
Probably the most annoying path of the mission. Exercise patience.

From here it’s quite straightforward, you can use the bridge-type structures to get to the monolith on the left side. Once there, circle around it, again toward the left side, until you find a long, narrow path with moving platforms. Move on a straight line until you get blocked by a platform, and then repeat the process a few times. This is to ensure that you don’t get trapped in the middle of two moving pillars, as you’re bound to be hit by the one behind you. If anything, you can retry this a few times, so don’t sweat.

As you’re approaching the other end, you’ll notice a floating cube. Shoot it to spawn a platform so you can safely glide to the wall on the left, which has the two orb-looking structures. Keep moving forward until you get close to a cliff. If you look above, you’ll see an elevator of sorts. Hop on it and then double jump to the other side. Be careful here since there’s a wall that comes out of the wall every few seconds, which can block the jump if you rush into it.

The corridor is very easy to miss, but it's also the only path forward so, if anything, just retrace a few steps.
The corridor is very easy to miss, but it’s also the only path forward so, if anything, just retrace a few steps.

Once you’re on the ground again, keep moving forward until you’re able to turn left. Enter through that corridor and follow the path, which has, yet again, more moving platforms. This will lead you to another open room, which has platforms you need to get to. Be wary of the Taken traps next to them, as they’ll push you off.

After this section, jump all the way to the other side of the gap and get through the door once it’s opened. Here, you’ll come across a room with different paths to take.

Head over to the wall on the right side of the room and enter the upper open orb on the far end of it.
Head over to the wall on the right side of the room and enter the upper open orb on the far end of it.

The one you need is on the right side. To get to it, glide over to the first orb you see, which is dormant, and jump on it. Follow the path all the way to the other end, double jump, and enter the open orb on the row above. After a long corridor, get into the gaps in the ground, where there are structures with moss on them, and follow the path toward the next enemy room.

Here, you’ll have to defeat a few Taken enemies to eradicate the Taken corruption. Things are quite straightforward here right until you get to the boss room, where you’ll need to defeat three minibosses first.

Tulgorh is, in retrospect, way easier than the puzzling sections that precede it.
Tulgorh is, in retrospect, way easier than the puzzling sections that precede it.

You can destroy each cube at a time, or all three of them at once (doing the latter grants you a Triumph). Once they’re all down, Tulgorh, Aspect of Agony, will appear as the final showdown.

There aren’t many surprises left here. During the fight, Tulgorh will gain a shield, for which you’ll need to take down a few specific enemies on each side of the room. That’s pretty much it.

How to Get the Whisper of the Worm Exotic in Destiny 2

After defeating Tulgorh, Aspect of Agony, at the end of The Whisper in Destiny 2, approach the chest to claim the Whisper of the Worm Schematic as a mission reward.

After claiming the schematic, go ahead and chat with Eris Morn again.
After claiming the schematic, go ahead and chat with Eris Morn again.

From here, return to Eris Morn over at the Moon once more. After a brief chat, go ahead and claim the Whisper of the Worm weapon. By default, after completing The Whisper in normal difficulty, the weapon came with 1810 power level. Also, the pattern was already ready for extraction. If you’re curious, the perk is White Nail, which adds higher base precision damage. Rapidly landing three precision hits will refill the magazine, too.

Since you’re likely to return to The Whisper, there’s an incentive to go off the beaten path and tackle it in Legend difficulty as well. You’ll gain access to Whispers of the Taken I, which has a few new steps, such as collecting Taken Essences. Make sure to equip the Whisper of the Worm weapon, as it’ll come in handy in subsequent visits.

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